For my final major project, I tasked myself to create a 3D environment from a single piece of 2D concept art. This was done using Maya, Unreal Engine, and Substance Painter software. The concept art in question:
This concept art was created by Gabriel Bjork Stiernstrom for the mobile game "Hades Star".
From the environment, I created a cinematic:
To see a rough rundown of how I created the environment check out my reference document:
For a more detailed understanding, go to my separate blog post "Dissertation" where I have provided a broader context in "How can 2D fundamentals in concept art be applied to create a 3D environment?"
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